Welcome

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No New Posts Rules

You have to read the rues before you make a character.

1 1 Rules
by Zeno
May 1, 2010 8:52:33 GMT -5
No New Posts Story so far

If you want to know just what F.U.B.A.R. Inc. does, then come here. You'll find what you need.

1 1 F.U.B.A.R. Inc. & Story
by Zeno
May 1, 2010 9:21:14 GMT -5
No New Posts Character Profiles

This is where the profiles go.

Sub-boards: Zeno, hkn, Sloth, Jepordy3

6 8 Michael McBride
by sloth
Mar 3, 2012 18:45:58 GMT -5

F.U.B.A.R. Inc. 14-15th Floors

Board Threads Posts Last Post
No New Posts 15th Floor: Boss' Office

This is the Boss' office. Unlike the rest of the building, the Boss' office covered in wood. Fine ebony walls, floors and ceilings everywhere. No one knows who the Boss is, or what the Boss looks like. However, all orders go from the Boss to his/her secretary, who relays the orders to whoever it concerns. The furthest anyone gets to the Boss' office is the secretary. The Boss' door is always locked.

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No New Posts Command Room

Once you have accepted a bounty, you go to the Command Room. It's dark and filled with lots of blinking lights. In the center of the room is a circle that's glowing red. All you have to do is tell the coordinates to the Teleport Manager, and step into the circle. The staff will do the rest, and off you go to your destination.

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F.U.B.A.R. Inc. 1-13th Floors

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No New Posts Reception

Walking in through the thick steel doors of F.U.B.A.R. Inc, you will find a long hallway with onyx floor and walls and ceiling made of steel. In the middle of the hallway is a desk with a receptionist behind it, and at the end of the hallway is the elevator.

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No New Posts 2nd Floor: Bounty Office

This is the Bounty Office. Walking in, you will find a huge steel room, filled with rows upon rows of computers, where you identify yourself and sign up for bounties. The walls are riddled with screens, all of them flashing different images and profiles of bounties.

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No New Posts 3rd Floor: Training Facilities

Stepping onto the 3rd floor, you will find yourself staring down a long hallway, the several doors on every side. Through these doors are a gym, spa, swimming pool, sauna, and pretty much anything you need to get into shape and/or relax.

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No New Posts 4th Floor: Cafeteria

This is the Cafeteria. This huge, steel room is filled with tables and chairs, and nothing else. On the tables, in front of each chair, there is a plate. Next to this is a small screen with a selection of thousands of meals on it. Just select your meal, and it will appear on the plate, along with utensils. When you're done, just push 'Done' on the menu, and the remains and utensils will disappear.

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No New Posts 5-13th Floor: Sleeping Quarters

Though most Bounty Hunters don't spend enough time in F.U.B.A.R. Inc. to get tired, there are Sleeping Quarters available for you if you get tired. They come complete with a bed, TV, and a shower, along with a small kitchen.

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Basement Floors

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No New Posts Health Center

The Health Center is jokingly called so. Everything in here brings you pain. However, most of that is for the best, since this is where you can get cybernetic implants and upgrades. However, it's not the most pleasant place in the world, seeing as the Torture & Interrogation department is right next to the Operation Rooms.

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No New Posts R&D Department

This is the R&D Department. Hardly anyone comes here, due to the fact that the scientists are very grumpy, and don't want to be disturbed. Another reason is that Mike and Shaun are in charge of the R&D Department. They are scary scientists, who always want to try out their latest inventions on willing and unwilling subjects.

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No New Posts Armory

This is the Armory. This is where you get your weapons, any weapon you want. The people who work here are grumpy and gun nuts. You don't want to stay down here for long.

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The Island

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No New Posts Lawns

The lawns are just that. Lawns that cover practically the whole island. This is where most people go to just relax and take some time off, basking in the sun.

1 34 Old Friends (Open)
by Zeno
Apr 13, 2011 3:19:37 GMT -5
No New Posts Training Grounds

The training grounds take up roughly two fifths of the island. Here, there's a a track for running, a shooting range, and several training dummies for martial arts training.

2 17 Power of the Fists (Open)
by sloth
May 18, 2010 1:56:39 GMT -5
No New Posts Third Strike Bar

If you go as far to the south as you can, until you get to the edge of the island, you will reach a bar, built from concrete, reaching two stories. This is the Third Strike Bar, where all the F.U.B.A.R. Inc. failures spend most of their time, drinking away their depression. However, some seasoned Bounty Hunters come there sometimes, just to laugh at the misfortune of the others. Some just go there to get drunk.

1 16 Time to laugh (Sloth)
by sloth
May 8, 2010 0:17:17 GMT -5

World-113

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No New Posts Downtown

Downtown is, despite the name, a whole city on the high-tech World-113. Even at night, this city is as bright as day, filled with flashing neon lights.

1 10 Investigation and Interrogation (Zeno)
by sloth
Jan 30, 2012 0:58:47 GMT -5
No New Posts Club 666

This is Club 666, a club filled with scum. Junkies, drug dealers, killers, rapists, sadists, the scum of the earth come here to party. This is a great place to look for bounties in.

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World-208

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No New Posts Noire

Noire is the most massive - and the only - city on 208, named because it looks like a detective noire film stuck in the 1940's. Good or bad, it's up to you.

Disguises are recommended here, as anyone brandishing anything noticeably high tech is regarded as suspicious, or even insane.

Quick trigger fingers, ladies and gentlemen. You'll need 'em.

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No New Posts Mickey's Pub

Mickey's Pub, not one of the most popular bars in Noire, but it's the most informative. If anything happens in Noire, then Mickey's the one to go to for the details.

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World-357

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No New Posts Utopia

Utopia, the city encompassing this entire planet, is anything but it's namesake. Utopia might've started out that way, but by now it's like New York City on a steroid-amphetamine cocktail. Crime and violence are a big part of the business ventures here. Though at least they have the poverty going for them, as it's practically nonexistent. The main law enforcement of Utopia (UPD) is greatly aware of FUBAR's presence, and often contracts them to help them out a bit with cases of all shapes and sizes.

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No New Posts UPD, 19TH Precinct

The 19TH Precinct of the Utopia Police Department is the place where FUBAR operators enter and leave 357, getting their cases from the Unit that's in charge of the investigation they're handling.

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No New Posts Anarchave

Anarchave, the place where Anarchists conglomerate.

Ironic, isn't it?

Still, this is the seediest bar in Utopia, and there are many seedy bars to choose from.

Mainly skinheads hang here, but many other sorts hang here as well.

This is the place for information of the seediest of the underworld, but for the bigger fish, one may want to climb the ladder.

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World-155

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No New Posts Dustbowl

Dustbowl.

The epitome of the Wild West that never ends.

As the entire world is a desert, and a desert rich in resources, there are several hundred mining towns scattered across the surface.

Dustbowl is just one of them.

The land of the lawless is the host of numerous criminals, both dimension hopping and stuck there. Don't have to go far to find the bad guys, just aim your gun and shoot.

It's everyone for themselves out here, so we advise you to not upset the locals.

Unless your draw is quicker than theirs, of course.

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World-299

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No New Posts The Warzone

This world used to have a name other than The Warzone, but it was lost because of the warfare between the several factions that have taken up residence on the world.

More often than not, the factions hire on FUBAR operators to fight against their enemy, but it can easily be used against them if they stop bankrolling FUBAR.

This is the world where many recruits are sent with some veterans to gain battlefield experience, because of the constant state of warfare.

Of course, not many make it out. Rookies, anyway. Veterans don't hold back here, since there are no real casualties or collateral damage to consider.

1 5 Flying Brass (Zeno)
by sloth
Mar 3, 2012 18:46:53 GMT -5

World-68

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Character Development

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No New Posts Character Journals

Does your character have a journal? Or maybe a Hunter Log? Please make one if you want.

1 1 Sloth Journal
by sloth
May 3, 2010 0:35:22 GMT -5
No New Posts Character Relationships

This is where you post your character's relationship chart.

0 0 No posts have been made on this board.

General

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No New Posts General Board

You can talk about anything here

Moderator: Zeno

1 1 Sick Shit!
by Zeno
May 4, 2010 16:44:45 GMT -5

Legend

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